INSTRUMENT | One Antarctic Night (IOAN): System  
Overview
System
Data & Mappings
Texts
Implementation of INSTRUMENT | One Antarctic Night as a three-participant, local multiplayer experience takes place wtihin a circular interaction zone with multiple entry locations. The installation and virtual world are configured to share coordinate systems. The central interactor zone is continuous with the physical space at the boundary, where the display portals exist. The images and video below are organized along the continuum of interaction that the design of the VR arena embodies.
 
     
     
Go to top of page System Diagram and Floorplan  
     
 
Figure: System diagram and floorplay for the installation.
 
     
 
Figure:Installation system in the VR arena configuration. Installed within the xREZ Art + Science Lab
 
     
Go to top of page Continuum of Interaction: Interactive Zones  
     
 
Figure:Continuum of interaction with concentric interactive zones.
 
     
 
Figure: Replay/Remix mobile web app interface. The outermost, interactive zone. A visual score of each day of the exhibition is available for the general public, or attendees to the installation to play, sonically remix, and share. This will premiere with the installation at Australia National University.
 
     
 
Figure: Passerby interaction zone. Passersby can see into the installation's VR arena, see the virtual world and data stream portals, and hear the dataremix. Exhibition image from installation at ACM SIGGRAPH 2018 Art Gallery, Vancouver, BC, Canada.
 
     
 
Figure: Spectator interaction zone. Spectators can see the instsallation and view the virtual world from a point of view that is spatially correct for their position in the physical world. Exhibition image from installation at ACM SIGGRAPH 2018 Art Gallery, Vancouver, BC, Canada.
 
     
 
Figure:Spectator interaction zone. Spectators can see the instsallation and view the virtual world from a point of view that is spatially correct for their position in the physical world. Exhibition image from installation at ACM SIGGRAPH 2018 Art Gallery, Vancouver, BC, Canada.
 
     
 
Figure:Virtual world and data portals are placed so that the view from the portal is spatially correct from the physical world into the virtual world. At this edge the virtual and physical worlds of the artwork interface.
 
     
 
Figure:Virtual world and data portals are placed so that the view from the portal is spatially correct from the physical world into the virtual world. At this edge the virtual and physical worlds of the artwork interface.
 
     
 
Figure: Participant HMD point-of-view displays are positioned on the inside of the display portal and facing to the inside of the interactor zone.
 
     
 
Figure: Free-flow of participants between interaction zones during a public open house exhibition of the installation at the xREZ Art + Science lab.
 
     
 
Figure: Participant inside the interactor zone, within the virtual environment as seen from the virtual portal.
 
     
 
Figure: View of the virtual environment and signal object field.
 
     
     
     
 
Figure:Scientific, analytical (objective) operations are mapped to aesthetic gestures in the artwork. Participants can access information about the scientific (objective) dimension of the aesthetic gesture if they would like to do so. There are information panels accessible via the controllers, as well as panels that provide information on the different types of interactive, aesthetic gestures available.
 
     
 
Video ( 1;14 duration) Participants have control over the visual and auditory dataremix they create. Towards the end of this video, participants turn "off" the signal objects and remove their sonic signatures from the soundscape.
 
     
 
Video ( 00:49 duration) Individual participant scrubbing and tapping signal objects creates a sonic texture and brings up data preview panels and object signal sonic previews.
 
     
     
     
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